Building a visualization of a sunflower spiral (ii)

So, Processing seems to be the most relevant language to code the sunflower spiral in. The calculation uses the Golden Angle (137.5°), which can be calculated in radians as follows:

angle = PI * (3.0 - sqrt(5.0))

Here is the code in Processing:

public void setup() {

public void draw() {
   translate(width*0.5, height*0.5);
   float angle = PI*(3.0-sqrt(5.0)); //137.5 in radians
   float r, theta, x, y;
   int n = 250;
   for (int i=1; i < n; i=i+1) {
      r = i;
      theta = i * angle;
      // Convert polar to cartesian
      x = r * cos(theta);
      y = r * sin(theta);
      ellipse(x, y, 5, 5);

This code draws 250 points in the spiral, performing the calculations in polar coordinates, and then converting them before drawing them using the ellipse() function, using a 5×5 circle. Instead of calculating the radius as r=c√i, we chose to use r=i, as this provides for a better visualization (technically an Archimedean spiral, r(k) = ck, with c=1). Now this just provides a representation of what a sunflower spiral would look like.

The thing I especially like about Processing is that by adding this line of code at the end (after noLoop()), I can save the visualization to file without any hassle:


Here is the spiral:

If we modify the radius calculation to r = 5*sqrt(i), we get a much tighter configuration, and something which better represents a sunflower. The result is the canonical Vogel spiral.

Change the configuration to n=500 points gives:

It is of course easy to experiment with different spirals, just by changing the equation for r. For example  r = pow(i,0.8), is a form of parabolic spiral.






Building a visualization of a sunflower spiral (i)

Sometimes you want to build a picture to illustrate something, but not necessarily do it by hand. The answer is to write an algorithm to do it, and code it in some visualization happy language… and there aren’t that many really. But using Processing works quite well. Imagine if we wanted to draw a sunflower spiral. What is a sunflower spiral you may ask? Okay, some background first.

Sunflower heads are interesting because of Fibonacci sequences. Fibonacci sequences appear quite commonly in nature, as two consecutive Fibonacci numbers, especially in plant life. Examples include the arrangement of leaves on a stem, the fruitlets of a pineapple, scales on a pine cone, artichoke flowers, fern fronds, or plant seed heads. This is an aspect of plant form known as phyllotaxis (the botanical study of the arrangement of phylla (leaves, petals, seeds, etc.) on plants)The seeds on a seed head are often distributed in the head in two distinct sets of spirals which radiate from the centre of the head to the outermost edge in clockwise and counterclockwise directions. The spirals are logarithmic in character. The number set exhibited by the double set of spirals is intimately bound up with Fibonacci numbers. It appears that the reason for this formation is to allow the seedheads to pack the maximum number of seed in the given area. The most perfect example of phyllotaxis are afforded by the common sunflower (Helianthus annuus,L.) [1]. The head of the sunflower which is approximately 3-5 inches across the disk will have exactly 34 long and 55 short curves. A larger head 5-6 inches in diameter will show 55 long curves crossing 89 shorter ones.

Fig 1: Sunflower head showing seeds [2]

Consider the image shown in Fig. 1, depicting a sunflower head. The shallower spiral of this sunflower repeats 34 times, whilst the steeper spiral repeats 55 times.

So to draw this we have to produce a spiral, which is sometimes called a Fibonacci spiral. A very simple model of the patterns in a sunflower seed head was developed by Helmut Vogel in 1979 [3]. He calculated the position of the seeds (k) in the head using polar coordinates (r, δ):

r(k) = c√k

θ(k) = kδ

where δ is the golden angle, 137.5°, and c is a constant scaling factor (some algorithms replace c√k with k). As the value of k increases, the position rotates through the golden angle, and the radius increases as the square root of k. This allows use to draw a sunflower head. This spiral is essentially identical to the orbit of a “nonrelativistic charged particle in a cyclotron” [3].

[1] Sutton, C, “Sunflower Spirals Obey Laws of Mathematics.” New Scientist , 18 April 1992, p. 16.

[2] Church, A.H., On the Relation of Phyllotaxis to Mechanical Laws, Williams and Norgate, London.Plate VII (1904)

[3] Vogel, H., “A better way to construct the sunflower head”, Mathematical Biosciences 44, pp.179–189 (1979).


Using the “Processing” language

Today I stumbled onto a language called Processing. It seems to be an OO language similar to Java in construct (but with a simplified syntax), coupled with an IDE – built for media art and visual design. It appeared in 2001, so it has been around for a while, just flying under the radar I imagine. I downloaded the OSX IDE and it ran without fuss, which was nice. It took a couple of hours to get the hang of how it works, but there seems to be a good amount of functionality. I found Processing because I was looking for a language to implement visual recursion algorithms, such as Hilbert curves. Due to the fact that I do like Julia, I tried to install Luxor, a Julia package that does vector drawing, but the install was *horrible*, and it still didn’t run (this is always my fear when people create packages – they become so overwhelm, I fear installing them). I’ve never like Java, but I don’t mind the language structure of Processing. Below is a program to generate a Hilbert curve.

float turtleangle = 0;
float cx;
float cy;
float length;
void setup() {
  size(400, 400);
  cx = width/2;
  cy = height/2;
void draw() {
  length = 10;

void hilbert(int level, float angle) {
  if (level == 0)
  hilbert(level-1, angle);
  hilbert(level-1, angle);

void forward(float amount) {
  float newX = cx + cos(radians(turtleangle)) * amount;
  float newY = cy + sin(radians(turtleangle)) * amount;
  line(cx, cy, newX, newY);
  cx = newX;
  cy = newY;

void rotation(float degrees) {
  turtleangle = turtleangle + degrees;

The system works by applying the setup() function (sets up the drawing board, in this case a 400×400 board), and draw() functions, which are the standard functions. The function hilbert() generates the curve, using forward() to move a certain distance from a point, and rotation() to rotate a certain amount. The only real problem I had was realizing that draw() needs a call to noLoop(), otherwise it continues running in a loop. Here is the output:

Overall, the experience of programming in Processing was quite good. The only problem is that using Turtle Graphics is super easy, and Processing requires you to write functions to perform some of the moving operations. Next I’m going to try and build something a little more complicated: a sunflower spiral.

P.S. I don’t really like the name. I *get* where they were going, but the term processing is far too generic to use as a programming name (it’s also hard to Google stuff).



TTC digital transfers – Is there something wrong with their Presto algorithm?

So I travel quite a bit using my Presto card, on a number of different transit systems, so I have a good understanding of both usability of the card reader devices, and how things work. There is no doubt that the TTC Presto system is inherently more complex than many of the others because there are trains, streetcars and buses to take into consideration. And transfers – and here is where I think things don’t work so well (and possibly why the TTC is loosing money).

Now I used all three methods of transport on this journey, and the printout below from my Presto account shows the transactions. Before I continue with the discussion, here are two pertinent pieces of information:

  1. The TTC website says you may not take “stop-overs”, i.e. “you may not spend time shopping or doing anything before you get on the next vehicle”.
  2. The TTC board approved 2-hour transfers last year, but they have not been implemented..

Now let’s analyze this:

  1. It says I got on at Finch Station at 12.59pm, and paid $3. But I got on the No.11 bus near where I live, 12 kms from Finch Station. (problem but not the focus here).
  2. At 1.22pm I transferred in Spadina Station to a streetcar (No.510). Transfer = $0 (all good).
  3. About 15 minutes later I got off the streetcar near King st.
  4. Then at 2.06pm is says I transferred at location 15649 (King St West at Portland St East Side). Transfer = $0.

If you get on the 510 streetcar at Spadina, it goes nowhere near stop No.15649, (they are 400m apart) so there is no way you can transfer between them.

So the problem here is that I spent nearly 30 minutes doing something then got back on a streetcar that was not in a linear path from the journey at (2). That and it contradicts the “you may not spend time doing anything” mantra. So the TTC looses a fare. Now at 3.28pm I got on at King Station, and paid the $3 fare. But maybe about 3.44pm I got off at Davisville Station, got on again (at the first stop across the road from the station) at 4.44pm, and the same thing happened… an hour later (this time in a linear journey), I got a transfer, not a $3 fare.

End result? I should have paid $12 for fares, but only paid $6. This would likely not have happened with paper transfers that were verified by the vehicle driver. This has also happened numerous times, so I have to question whether they are already running some sort of 1-hour transfer, *or* is it the fact that the transfer algorithm is so complex it doesn’t work as intended? Did anyone physically test the digital transfers, and I mean things that may have broken the system?

From the perspective of transfers, an ideal system would work based on positional knowledge, much like the distance-based system used on GO – you tap when you get on, you tap when you get off, and it intrinsically knows where you are and how much to charge you. So if you transfer from GO to MiWay it can make the connection (time based transfer discount). However the TTC use of Presto does not require a tap-off, so how does it know where or when you get off a vehicle? It doesn’t, and the cards have no locational system, so knowing where you are is impossible.
Having tap-on/tap-off makes the system function easily. Installing a 2-hour transfer is possible if the 2-hours is taken from tap-on time, and honestly it might be easier to run than the current system which relies on linear-path transfers.

Parallelism in Julia (i) – parallel loops

One really nice thing about Julia is its ability to do parallelism. Intrinsically, i.e. no packages needed. For someone wishing to learn a bit of parallel coding, it’s an ideal environment. Julia provides a multiprocessing environment based on message passing to allow programs to run on multiple processors in shared or distributed memory.

One of the easiest methods is parallelizing loops. Note that although these loops *look* like normal loops, they behave completely differently. The most interesting part is that iterations do not happen in any specific order, and hence writes to variables or arrays are not visible from a global perspective – iterations run on different processes. Some of these limitations can be overcome with the use of shared arrays. Parallel loops use any number of processors. Here is a simple case, where we are simulating the number of times a coin toss ends in a tail:

ntails = @parallel (+) for i=1:2000000

This specifies a parallel loop where iterations of the loop are assigned to multiple processors. They are combined using a specified reduction, in this case (+). The reduction operator can also be omitted if the logic does not need it.  This is of course a trivial example, but it shows how the parallel loop can be used.

But parallel does not always mean faster. Here Julia nicely provides the @time macro. This macro executes an expression, and prints the time it takes to execute, the number of allocations, and the total number of bytes the execution causes to be allocated (before it returns the value of the expression). Parallel loops can also be resource hungry, i.e. there is no free lunch. For example, let’s look at a simple function which sums the value 1, n number of times. Here is the serial version:

function serialSum(n)
   sum = 0
   for i = 1:n
      sum = sum + 1
   return sum

Nothing inherently challenging about that piece of code. Here is the code parallelized by using a parallel loop:

function parallelSum(n)
   sum = 0
   sum = @parallel (+) for i=1:n
   return sum

The variable sum is assigned the result of all the sums. The use of @parallel, implies the loop is a parallel loop, the (+) implies the results of the parallel run are summed.

What happens when we run the code with N=1,000,000?

parallel 0.288343 seconds (231.73 k allocations: 10.216 MB)

serial 0.003774 seconds (1.37 k allocations: 64.265 KB)

Even with a billion, the parallel algorithm works 0.287 seconds, and the serial one at 0.004 seconds. So in this case the use of a parallel loop makes no sense. Apart from time, it also uses way more allocations, and an incredible amount of bytes more. Now it’s also possible to use a parallel nested loop. Here is the same concept extended to the realm of nested loops:

function serialSum(n)
   sum = 0
   for i = 1:n, j = 1:n
      sum = sum + 1
   return sum

And here we have parallelized both loops in the nested loop:

function parallelSum(n)
   sum = 0
   sum = @parallel (+) for i=1:n @parallel (+) for j=1:n
   return sum

What happens when they run? with n=1,000,000?

parallel 12.503481 seconds (47.27 M allocations: 2.440 GB, 2.52% gc time)

serial 0.012687 seconds (2.58 k allocations: 116.727 KB)

Not exactly inspiring. Notice that the parallel version now has something called gc time associated with is, a whole 2.52%. What is this? Julia is a language which performs garbage collection. This means that Julia keeps track of current allocations, and frees the memory if it isn’t needed anymore. It doesn’t do this consistently though.

Can we use this to make image processing faster? Check the next blog post.


Famous coding blunders

What are the biggest blunders in programming lore?

Mars Climate Orbiter

The Mars Climate Orbiter (MCO) was launched on December 11, 1998 atop a Delta I launch vehicle. In September 1999 it was to achieve an elliptical orbit around Mars, where it would skim through the upper atmosphere for several weeks to move into a low circular orbit. On September 23, 1999 the MCO was lost when it entered the Martian atmosphere in a lower than expected trajectory.

The Mars Climate Orbiter was destroyed by a navigational error which caused the spacecraft to miss its intended 140–150 km altitude above Mars during orbit insertion, instead entering the Martian atmosphere at about 57 km. 85 km was the minimum survivable altitude. The spacecraft would have been destroyed by atmospheric stresses and friction at this low altitude.

The small forces ΔV for use in orbit determination solutions were low by a factor of 4.45 because data was delivered in lb-sec instead of Newton-sec. One team of engineers working on the orbiter had used metric units while another team had used English units. They had failed to convert English measures of rocket thrust to Newton, a metric system measuring rocket force:1 pound force = 4.45 newtons.

The resulting loss = US$327.6 million

USS Yorktown

The USS Yorktown (DDG-48/CG-48) was a Ticonderoga-class cruiser in the United States Navy from 1984 to 2004. From 1996 the USS Yorktown was used as the test bed for the Navy’s Smart Ship program. The ship was equipped with a network of 27 dual 200 MHz Pentium Pro based machines running Windows NT 4.0 communicating over fiber-optical cable with a Pentium Pro based server. This network was responsible for running the integrated control center on the bridge, monitoring condition assessment, damage control, machinery control and fuel control, monitoring the engines and navigating the ship. This system was estimated to save $2.8 million per year by reducing the ships complement by 10%.

In September 21, 1997 while on maneuvers off the coast of Cape Charles, Virginia, a crew member entered a zero into the data field of a database, which caused a divide-by-zero exception in the ships Remote Data Base Manager which brought down all the machines on the network, causing the ships propulsion system to fail. As a result the USS Yorktown was dead in the water for just under three hours, and had to be towed back to Norfolk naval base.

The resulting loss = US$?

Mars Polar Lander

The Mars Polar Lander (MPL) was part of the Mars Surveyor ’98 program in combination with the MCO. Mars Polar Lander and the attached Deep Space 2 probes were launched on a Delta 7425. After an 11-month hyperbolic transfer cruise, the Mars Polar Lander reached Mars on 3 December 1999. The most likely cause of the failure of the mission was a software error that mistakenly identified the vibration caused by the deployment of the landers legs as being caused by the vehicle touching down on the Martian surface, resulting in the vehicle’s descent engines being cut off whilst it was still 40 meters above the surface, rather than on touchdown as planned.

The resulting loss = US$110 million


Milstar is a United States government satellite communications system that provides secure, jam resistant, worldwide communications to meet wartime requirements for United States military users. The first Milstar satellite was launched 7 February 1994 aboard a Titan IV expendable launch vehicle. The launch of the third satellite on 30 April 1999 failed to place the satellite in geosynchronous orbit. The Titan IV was equipped with a Centaur Upper Stage which carries its own guidance, navigation and control systems, which measure position and velocity throughout the flight. It determines the desired orientation of the vehicle in terms of pitch, roll and yaw axis vectors. It then issues commands to orient the vehicle in the proper attitude and position using the Reaction Control System.

The roll rate filter constant entered in the Inertial Measurement System was incorrect:  The value should have been entered as –1.992476, but was entered as –0.1992476. The incorrect roll rate filter constant zeroed any roll rate  data, resulting in the loss of  roll axis control, which then caused loss of yaw and pitch control. The vehicle began experiencing instability about the roll axis during the first burn.  That instability was greatly magnified during Centaur’s second main engine burn, coupling each time into yaw and pitch, and resulting in uncontrolled vehicle tumbling.

The Centaur attempted to compensate for those attitude errors by using its Reaction Control System, which ultimately depleted available propellant during the transfer orbit coast phase. The third engine burn terminated early due to the tumbling vehicle motion.  As a result of the anomalous events, the Milstar satellite was placed in a low elliptical final orbit, as opposed to the intended geosynchronous orbit.

The resulting loss = US$800 million (satellite), and US$433 million (launcher).

Patriot System

The Patriot missile defense system used during the Gulf War was also rendered ineffective due to roundoff error [1]. The system used an integer timing register which was incremented at intervals of 0.1 s. However, the integers were converted to decimal numbers by multiplying by the binary  approximation of 0.1:

As a result, after 100 hours (3.6 × 106 ticks), an error of

had accumulated. This error caused the Patriot system to continuously recycle itself instead of properly targeting.

The resulting loss = US$?

Sleipner A

Condeep (abbr. concrete deep water structure) refers to a make of gravity base structure for oil platforms developed and fabricated by Norwegian Contractors in Stavanger, Norway. A Condeep usually consists of a base of concrete oil storage tanks from which one, three or four concrete shafts rise.

The Sleipner A platform produces oil and gas in the North Sea and is supported on the seabed at a water depth of 82 m. It is a Condeep type platform with a concrete gravity base structure consisting of 24 cells and with a total base area of 16000 m2. Four cells are elongated to shafts supporting the platform deck. The first concrete base structure for Sleipner A sprang a leak and sank under a controlled ballasting operation during reparation for deck mating in Gandsfjorden outside Stavanger, Norway on 23 August 1991.

The post accident investigation traced the error to inaccurate finite element approximation of the linear elastic model of the tricell (using the popular finite element program NASTRAN). The shear stresses were underestimated by 47%, leading to insufficient design. In particular, certain concrete walls were not thick enough. More careful finite element analysis, made after the accident, predicted that failure would occur with this design at a depth of 62m, which matches well with the actual occurrence at 65m.

The resulting loss = US$700 million,  a seismic event registering 3.0 on the Richter scale, and left nothing but a pile of debris at 220m of depth.

[1] Skeel, R., “Roundoff error and the Patriot missile”, SIAM News, 1992, Vol.25, pp.11.


Coding Ada: reading lines from files.

How to read lines from a text file in Ada?

First create some variables for the filename, string to hold the filename, a string to hold the line of text, and a boolean value to hold the file status (nameOK):

infp : file_type;
sline : unbounded_string;
fname : unbounded_string;
nameOK : boolean := false;

Then read in the filename, continuously if it does not exist, or there are other issues with it. When this is okay, open the file for reading, and loop through the file, using the function get_line() to read a line of text, and store it in the unbounded_string sline. This can then be further processed, before a new line of text read.

put_line ("Enter the filename: ");
   exit when nameOK;
   nameOK := exists(to_string(fname));
end loop;

open(infp, in_file, to_string(fname));

   exit when end_of_file(infp);
   -- Process each line from the file
   -- do something with the line of text
end loop;




Timing and efficiency in C programs (ii)


Now a nanosecond is one-billionth of a second. That’s pretty small, and essentially regardless of the system, a version of clock_gettime() can be cobbled together. The library time.h contains a structure timespec, which has the following members:

time_t tv_sec    /* seconds */
long   tv_nsec   /* nanoseconds */

If the system is OSX, then the following code will include the appropriate libraries:

#ifdef __APPLE__
#include <mach/clock.h>
#include <mach/mach.h>

Then a function can be built to return the time, stored in a timespec structure, using the Mach clock.

void get_Mach_time(struct timespec *ts) {
#ifdef __APPLE__ // OS X does not have clock_gettime, use clock_get_time
   clock_serv_t cclock;
   mach_timespec_t mts;
   host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
   clock_get_time(cclock, &mts);
   mach_port_deallocate(mach_task_self(), cclock);
   ts->tv_sec = mts.tv_sec;
   ts->tv_nsec = mts.tv_nsec;
   clock_gettime(CLOCK_REALTIME, ts);


On line 6, the code gets a Mach clock port using the function host_get_clock_service(). The parameter CALENDAR_CLOCK is time since the epoch (1970-01-01). The port is returned in cclock. The function clock_get_time() is then used to get the time, which is returned in the variable mts, a structure which is the same as the timespec struct from time.h. The code on line 8 deallocates the port. The code on lines 9 and 10 assign the seconds and nanoseconds data to the timespec struct ts, which is returned from the function. This is used in the following manner:


// code to do something


ts1nano = ts1.tv_sec * 1000000000 + ts1.tv_nsec;
ts2nano = ts2.tv_sec * 1000000000 + ts2.tv_nsec;
diffN = ts2nano - ts1nano;

printf("%lu nanoseconds\n", diffN);
printf("%.6lf milliseconds\n", diffN/1000000.0);

The calculates are performed in nanoseconds,  and then output in both nanoseconds and milliseconds.


Consider some experiments using Ackermann’s function. Calculating ackerman(4,1) using all three methods results in the following:

clock           8565 milliseconds

gettimeofday    8700 milliseconds

get_Mach_time   8593.151 milliseconds

Timing is obviously somewhat different because the algorithm had to be timed separately three times.

Timing and efficiency in C programs (i)

What would algorithms be without time. Efficiency. Sure, there will always be faster machines to run algorithms on, so efficiency may not be that big a deal. Or is it? Certainly resources on a mobile device, or a probe going into space are limited. More resources = more energy requirements = bigger batteries = less room for increased functionality (i.e. higher resolution cameras).

So how do we calculate how fast an algorithm runs? Firstly, what are the properties of the speed calculation – real/user/system time? seconds/milliseconds/microseconds?


The most basic timing uses the time.h library, and the clock_t structure. It allows timing using seconds, and the function clock(), which provides a minimum amount of feedback.

The function clock() returns the sum of user and system time represented as CPU time in cycles, but modern standards require CLOCKS_PER_SEC to be 1000000, giving a maximum possible precision of 1 µs. Here is a sample piece of code:

clock_t start, end;
double timeshift;

start = <strong>clock()</strong>;

// Perform some operation

end = <strong>clock()</strong>;

timeshift = (end - start) / CLOCKS_PER_SEC;

The variable timeshift will contain the timing for the algorithm in seconds. This works okay, but if the time resolution between algorithms is finer, then chances are this will produce the same time. To calculate the value in milliseconds:

timeshift = ((end - start)*1000) / CLOCKS_PER_SEC;


A better measure of timing can be had using the sys/time.h library and the timeval structure. The structure looks like this:

struct {
   int32_t tv_sec;         /* Seconds */
   int32_t tv_usec;        /* Microseconds */
} ut_tv;                   /* Time entry was made */

struct timeval ut_tv;      /* Time entry was made */

The function gettimeofday() returns the current wall clock time.

struct timeval t1, t2;
long sec, msec, tmilli;


// Perform some operation


sec = (t2.tv_sec - t1.tv_sec); 
msec = (t2.tv_usec - t1.tv_usec); 

tmilli = (1000 * sec) + (msec * 0.001);

printf("%ld milliseconds\n", tmilli);

This timer has 1 microsecond resolution, where 1,000,000 microseconds = 1 second.

Are there problems with this approach? Yes, some to do with NTP (network time protocol) and the fact that processes on the system can potentially change the timer, making it jump backward and forward in time.

Sometimes it returns a negative value. That’s right, your program was *so* efficient it executed before you even ran it. The problem is that gettimeofday() still can’t really tell the difference between a 2 microseconds and 3 microseconds difference. The problem lies in deriving the code. If the difference in time is derived as above, the code will work as long as the relationship t2.tv_usec > t1.tv_usec holds. However although the relationship t2.tv_sec > t1.tv_sec holds, the same is not true for microseconds. For example consider the following two timestamps:

t1 = 1370282687 434738
t2 = 1370282711 289326

Calculating the differences results in 24 for seconds, and -145412 for microseconds. A better way is to convert both elements of the structure to microseconds, before calculating the difference.

long t1_msec, t2_msec, diff;

t1_msec = (1000000 * t1.tv_sec) + t1.tv_usec; 
t2_msec = (1000000 * t2.tv_sec) + t2.tv_usec; 

diff = t2_msec - t1_msec;

Or, even better, use the function timersub(), also found in sys/time.h. It basically works like this:

timersub(&t2, &t1, &tv);
tMilli = (1000000 * tv.tv_sec + tv.tv_usec) / 1000;
printf("%ld milliseconds\n", tMilli);

The difference is calculated and stored in the structure tv, which can then be output in microseconds. Note that microseconds may be too fine a resolution, however dividing by 1000 gives a measure in milliseconds.

Note that on some systems (Linux, BSD) gettimeofday() has been replaced with clock_gettime() (not OSX).


Coding Ada: Using an exception

Some people wonder where you can use a simple exception in Ada. Functions are an ideal place. Below is a program which contains a function isNumber() which returns true if the string passed to it is considered a number (integer). So 1984 us a number, but x24 is not. The program takes a word as input from the user (as an unbounded_string), and passes it to isNumber(). The function isNumber() converts the unbounded_string to a string, and then to an integer using integer’value(). If the conversion works, then the function returns true. If however, the conversion fails, then a Constraint_Error exception will be triggered, and false will be returned.

with ada.Text_IO; use Ada.Text_IO;
with ada.Integer_Text_IO; use Ada.Integer_Text_IO;
with ada.strings.unbounded; use ada.strings.unbounded;
with ada.strings.unbounded.Text_IO; use ada.strings.unbounded.Text_IO;

procedure number is

   aWord : unbounded_string;
   num: integer;
   function isNumber(s: unbounded_string) return boolean is 
      temp: integer;
      temp := integer'value(to_String(s));
      return true;
         when Constraint_Error => return false;
   end isNumber;

   put_line("Enter a word: ");
   if (isNumber(aWord)) then
      num := integer'value(to_String(aWord));
      put_line("Not a number");
   end if;
end number;

This sort of code could be used to count numbers in a document or something similar. You can use float’value to do the same for floating-point numbers.