There is of course a cleaner way of generating a Koch curve in a recursive manner. It involves rethinking how the curve is generated. This method of generating the Koch curve takes a input the length of the line, and how many levels to generate. In the example below the length of the line is 243 pixels, and the depth is 3. In the base case a line is drawn of a required length, otherwise in the non-base case **kochCurve()** calls itself four times, each time with a length one-third of the length of the previous level. In between the the four calls, the position is rotated to create the ∧ shape.

Here is what the main function **kochCurve()** looks like:

void kochCurve(float lngth, int level) { float newlngth; if (level == 0){ forward(lngth); return; } else { newlngth = lngth/3.0; kochCurve(newlngth,level-1); rotation(-60); kochCurve(newlngth,level-1); rotation(120); kochCurve(newlngth,level-1); rotation(-60); kochCurve(newlngth,level-1); } }

Here are the ancillary functions:

void forward(float amount) { float newX = cx + cos(radians(angle)) * amount; float newY = cy + sin(radians(angle)) * amount; line(cx, cy, newX, newY); fill(0); cx = newX; cy = newY; } void rotation(float degrees) { angle = angle + degrees; }

And the Processing environment specs:

float angle = 0; float cx; float cy; void setup() { size(400, 400); cx = 50; cy = height/2; } void draw() { background(255); stroke(0); kochCurve(243,4); noLoop(); }